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Interested in making performance work for/in digital environments? Free Zoom event on Thursday 12th

Next week I'm coordinating a 2-hour event on zoom, which is an introduction to making performance work for/in digital environments. 

As part of the Institute of Creative Technologies work on the Audience of the Future project, we are working with our partners at the University of Portsmouth and i2media at Goldsmiths, to bring you a 2-hour Zoom event, including talks and first-hand accounts from performance practitioners and creative technologists about their experiences of making work for/in digital environments across theatre, dance and gaming. This event is for creative organisations and individual creative practitioners who are interested in using virtual environments for live performance, but who have little experience with immersive technologies. The event will draw on practical expertise from practitioners and technologists who have experience in developing/performing work for/in virtual environments including motion-capture, virtual reality and volumetric filming. Each of the speakers has a practical experience and understanding of making work for/in digital spaces and as such have knowledge and expertise that will be invaluable to those just starting to think about developing practice with emerging technologies. The majority of the speakers have been involved in small to medium-scale immersive performance work and so offer a grounded experience of working with immersive technologies on (relatively) small budgets, which will be helpful to others just starting out in this area.

Book your ticket here; https://www.eventbrite.co.uk/e/live-performance-in-virtual-environments-tickets-127443855001


This event is part of the Audience of the Future programme - part of the government Industrial Strategy Challenge Fund delivered by UK Research and Innovation, that was announced by government in March 2018 in the Creative Industries Sector Deal. The Audience of the Future (Performance) project consortium is led by the Royal Shakespeare Company and explores what it means to perform live using emerging technologies.

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